

No usage restrictions, no advertisement.So better make it a collection, not a scene. dragging in a studio light setup shouldn’t adjust the render settings. materials could have a tag with the supported render engine name, so users can filter by Eevee or Cycles materials.ĭragging in an asset should not change scene settings, or add many data-blocks to the scene. For example, if materials or Geometry Nodes objects exist of complex node structures, please group nodes and give the inputs / outputs clear names.Īll assets should make good use of tags, descriptions and mention the license. Make sure assets are usable by novice users. Users should be able to “look into the box”, pick apart assets and open node groups to learn about how they can create and manage such assets themselves. Potential Blender Asset Bundle contributors:īundled assets are an opportunity to help users learn. See the sections below for submission guidelines and distribution suggestions.


The Blender Asset Bundle is meant to be a basic set of building blocks to get started, not a full blown asset library with thousands of large textures and heavy models.Īssets can exist of various data types, ranging from materials to objects, and should be marked for use with the Blender Asset Manager, including tags and a description. This page is a Work In Progress, and its contents are subject to change as the Blender Assets project is further developed.
